Four months already! As promised, we finally bring you the first three months of WeeklyTreats in an easily digestible zip! But that's not all! We've also been scrapping up all manner of goodies from our first 13 WeeklyTreaters, and as such we're happy to present to you a boatload of bonuses!
What you get in the Q1 Catch-Up:
- Tracks 1 through 13 of WeeklyTreats
- All poster art for the first 13 WeeklyTreats
- All Bonus art from the first three monthly zips, including wallpapers and sticker art
- 4 brand new tracks to WeeklyTreats!:
--- 001 Kubbi- Up In My Jam
--- 002 DKSTR- wailinggoose
--- 003 Starpilot- Wonderflea
--- 004 Starpilot- Wide Awake [Demo]
- Bonus artwork from WeeklyTreater Starpilot
- Bonus artwork and assorted photography from WeeklyTreater Holy Konni
- Mikee Teevee's Modification Gallery
- Steve's Super Famicom DJ Chart 2013
- LGPT song and sample files for Cheapshot's track 'I Do'
- WeeklyTreats: The Game, an art NES rom by our very own Love Through Cannibalism!
What are you waiting for? Get it here!
Showing posts with label James Primate. Show all posts
Showing posts with label James Primate. Show all posts
Saturday, 4 May 2013
Monday, 11 February 2013
Feature| Soundtrack To The Future
My first contact with Disasterpeace’s work was through his
own netlabel, Pause. Roll forward two years and Rich Vreeland [Disasterpeace]
is announced as composer for the upcoming and highly anticipated independent
game Fez. The game itself had been in
development since first being announced in July 2007, resulting in an online
gaming community baying for a release, and in April 2012 they finally got it.
Whilst not breaking any records, Fez
was well received by both its audience and critics. However, what was most
interesting was the level of attention paid to the soundtrack, which was so
great Kotaku, a popular gaming blog, dedicated multiple articles to it.
In recent years mainstream games have been frequently
criticised for a lack of artistic depth in their content. In response, the gaming scene
has seen a rise of indie developers. With the success of games like Minecraft and Super Meat Boy, this new group of developers have entered the
industry as serious competition to the long-established order of game
production. Following this, an increasing number of established artists
in the chiptune scene began writing soundtracks for indie games. I spoke with
James Primate, composer of the soundtracks for games including upcoming Gnomoria and popular iOS game Junk Jack, about the link between the
game and music communities. He said “there is a lot of audience crossover, especially
within the development community, so there has been a lot of synergy”.
We also discussed how he began writing soundtracks. Having
originally started composing by being “bored one day when a dev[eloper] emailed”, James began to write soundtracks
and build up a sizable resume. He now has soundtrack credits on multiple games.
Whilst talking with Rich about his involvement in Fez, I found a very different story. Rich told
me, “I played a show in Montreal back
in the fall of 2010, and I met Renaud Bedard [Fez programmer]. We talked and he expressed interest in having me
write a song for Fez. I suggested doing the whole soundtrack, and before long
that was what ended up happening!”. However artists manage to find work,
it’s clear in both cases the independent gaming scene is the new key.
An important motif in the independent movement has been the return to old
development ethics. The small size and nostalgic vision of these developing
groups (Super Meat Boy was made by
only two people) has led to an increase in outsourcing soundtrack work to
lesser known composers. The chiptune scene, as a result, has become a hotspot
for developers looking for game music. Chiptune itself is a nostalgic
re-appropriation of sound chips from archaic game systems; the two communities almost
seemed destined to intertwine.
Whilst speaking with James and Rich it quickly became obvious gaming and
music had both been important influences in their youth. James told me about
his early years living on a house-boat in Key West, Florida. “I had to take a rowboat in to go to school! All our
power was from solar panels, so we didn't have much in the way of electronics.
But I did have a Gameboy!”. With his parents’ love of music influencing him
through childhood, James eventually attended Berklee and The Boston
Conservatory where he began to study classical music. Rich also came from a
musical family, he told me “My mother sang and played piano, and my father had
church band practices in the basement. My sister and I were influenced by
this…”. The combination of their love
for games and music helps explain how it is these two worlds collided later in
life.
But is
writing soundtracks for independent games a viable career path? Both artists
currently work full time writing soundtracks, in fact as I write this James
explained he was in the process of working on four. However, James insists it’s
not for everyone. “I may make it sound a bit easy, but I guess I should make it
understood that I'm coming from a place where I have 2 music degrees from top
schools and have been making music professionally for my whole adult life, so
it was fairly easy to do, with a bunch of luck”, yet he insists “that isn't to
say that an amateur couldn't aspire to a career in game work…, just that it’s
not something that one casually finds success in”. Rich also attended Berklee,
and has been writing music since the age of 17. Whilst their work as composers
did start as a hobby, it was also clearly something they were well-versed in.
Due to the monetary constraints of developing games
independently, the internet has become a key component in promotion,
distribution and financing. Grassroots fundraising site Kickstarter has seen a
huge boost in the number of developers using it to fund their projects. The Humble Indie Bundle began a chain
reaction of copycat sites, who bundle multiple indie games together under a
‘pay what you want’ scheme.
As music and game production changes, freelance work as a developer or
composer is becoming a reality due to the internet. Chiptune prospered almost entirely due to the
internet, where music is distributed, gigs organised and shows hosted. Services like Soundcloud and Bandcamp are
making it easier for musicians to promote their own work. Steam’s newly
integrated ‘Greenlight’ system has allowed independent developers to reach
a larger audience. Coupled with ‘Bundle Culture’, which is in the process of
combining multiple mediums, grassroot projects have more of a chance to succeed
than ever. All this has put the ‘power back in the people’, making
independently funded and created work like Disasterpeace’s Fez soundtrack far more likely to attain cult and commercial
success. The future of the games and music industries has been dramatically
re-imagined.
Written by Andrew Kilpatrick