WT: How
did you first come into contact with the chiptune scene and what was your first
foray into writing in the medium?
James: Lydia and I
were originally in an indie band (called 'Fugitive Kind') for a few
years, touring around and doing the whole rock scene thing. We had just gotten
things going really well and had tracks on the radio, etc. etc., when randomly
the band just collapsed! Long story short, the other musicians just didn't want
to put in the effort, so all the hard work Lydia and I put in for
like years just POOF was gone! We had already had a few line-up
changes, and were sick of having to deal with all that just to drag a drummer
and bass player around, so we vowed that if we were to continue with
music, it would just be the two of us. But it needed to be something
that sounded big and rocking enough to handle Lydia's vocals, which
was no simple thing. Just on my own time, I was looking into messing
around with noisy/circuit bent stuff a la Casiotone for the Painfully
Alone, when I stumbled upon a gameboy moded on the Circuit Ben (a notable
hardware hacker dude) page, and with it some links to YouTube vids of early LSDJ
tracks by guys like Random and Combat Dave (this was probably 2007 or
something). I grabbed a cart for fun to play around with, but NEVER thought it
would turn into something that Lydia would actually want to perform with.
Lydia: Picking up
where James left off, he played me an LSDJ track he was working on, shortly
after discovering it online, not sure if I would like it or not.
But, I LOVED it and thought I could easily write songs over those
types of tracks. At first, we were just doing Bright Primate as a fun
project for ourselves, just experimenting. We weren't sure how it would
be received by an audience, we just knew we liked the vibe of the project.
Chiptune, in general, has a really fun vibe, and that's what we were
going for, just so happened we found a bunch of like-minded individuals, both
locally and online, that were playing and listening to chiptune. However,
a lot of these musicians had never played live, we had a bunch of booking
contacts left over from our band days, so along with fellow cohort, Chris
Mahoney, aka Active Knowledge, Boston8bit was born. We started booking
shows of entirely chiptune artists, from all over the world actually, and
it just took off!
WT: Could you tell us a bit more about Boston8bit and some of the people
you’ve played with please?
As for people we've played with? Probably most notable chip artists, or at least the ones who play shows and travel! Everyone from Bit Shifter to Sabrepulse, Fighter X, Danimal Cannon Animal Style and Disasterpeace like a million times, JDDj3J and Knife City sleeping on our couch. Dude I could look like a jerk and name drop all day long haha. For one big show we had almost the entire NYC chip scene sleeping on our floor! That's kind of just the way the east coast US chip scene rolls, haha. Between Boston, NYC, Philly and Montreal there is a PHENOMENAL amount of talent so it’s easy to get together.
WT: Which has been your favourite show to play, and why?
L: Well, my
favourite show of recent note was at Magfest, 4 day music and gaming
festival, that happens each year just outside of DC. This
show was earlier this January, what I liked was the whole vibe of Magfest, the
stage was set up beautifully, the sound was great, the audience was very open
and welcoming. Also, the folks in charge of Magfest, who do all the
behind the scenes stuff, like make sure all the performers were well taken
care of, they are great at what they do and really organized. It was
our first time playing Magfest and I can't wait to go back next year,
regardless of whether we have the privilege of playing it again. There
was an abundance of good music to be heard and fun gaming activities, one of my
favourite shows ever, also it is now on the list of the top 5 best
weekends of my life!
J: Mine was
probably our show last year with The Protomen and I Fight Dragons. Usually we
play to very chip-centric audiences where everybody knows the "durr music
with a gameboy" drill, but this was more of a general "epic vocal
rock" show. It was a sell-out crowd, and most people were there for The
Protomen, who are a sort of dramatic Queen/80s-rock sounding band that performs
in elaborate costumes and base all their music around an invented Megaman
backstory... it sounds ridiculous (and it is), but the music and the
presentation is fantastic and their fans are CRAZY involved. I saw probably 10
Protomen tattoos there which blew my mind. It’s funny that we both mentioned
shows that we didn’t organize as our favourites, and that makes perfect sense
to me because that shit can be stressful, haha! It’s nice to let someone else
deal with all that sometimes and just be "artists".
WT: Lydia, what inspirations do you take for your vocal style?
WT: James, could you tell us a bit about your work
writing game soundtracks and which was the most enjoyable to work on please?
WT: You’ve both garnered a lot of mainstream publicity, including
appearances on Fox News. What, in your opinions, do you think has led to so
much interest in something on paper so niche?
J: We had the
luck of being able to sort of ride a number of different waves of
generic mainstream media attention. First was the "wtf lol
Mario at a rave" fluff piece sort of thing, like the Fox News clip,
where it's all about "us crazy kids"; but that was to be expected and
we were willing participants. Then with the rise of popular
mainstream "nerd culture", there was an interest in 'the
puzzling success of it all' and journalists looking to understand the
apparently more broad appeal to what, as you say, seems like such a niche
interest. Since we were known as "that gameboy band that does the
nerd dance shows", we sort of became the de facto
local media ambassadors to all things nerd culture and so we were often
linked to in articles relating to that "movement" whether
or not it was deserved . Most recently has been journalists getting
over the novelty aspect and actually taking a genuine interest
in the music *as music*, which has been extremely gratifying if you can
imagine. It takes a while to break down aesthetic prejudices, but I think we're
getting there!
L:
Basically, my opinion is similar to James'. At first, I think the
media attention was more about the quirky idea of making music with a
Gameboy, but now that we've been around for a bit, it's becoming more about the
music.
WT: How did you find the experience of writing and releasing ‘Night
Animals’?
L: The
collection of songs that made it onto Night Animals were written gradually over
the past few years, as we truly started to figure out what exactly we
wanted our sound to be. So, it was material that we were proud of,
that we had been performing for a while, by the time we decided we were
ready to record. For me, the recording process was fairly quick, we
ended up going to a studio to do most of the vocals, which took a
couple of days. With Night Animals, the challenge was to make
it one cohesive thing, we hadn't attempted a full album with Bright
Primate before, but we had a focus this time, sort of a concept, around the
title. Out of the concept came the idea for the cover art, we
added more tracks to help with the flow, and the whole vibe just ended up
coming together nicely, mostly due to the fact that James was hard at work
on production. I'm glad that it has been met with such a positive
response!
J: One of my
biggest "journeys" in chiptune has been getting the production
quality of recorded material to match (and hopefully exceed) the impact of our
live sound. I think that's one of the major things holding hardware chiptune
back as a genre to be honest. I can't tell you how many chiptune albums I've
eagerly looked forward to after AMAZING live experiences, only to be instantly
and utterly depressed by the cheesy, tinny, weak, embarrassing album
version. I think perhaps I've been forced to deal with this problem more than
most due to having to handle Lydia's vocals in the mix, so I can't just throw a
track into audacity and be done with it. Anyway, as Lydia said, a lot of these
songs we had been performing live for a few years, but they meant a lot to us
and I refused to record them until I had the production skill to a place I
was comfortable with. In a way, I worked for 5 years to reach a
point where I could make this album and everything before it was just
practice to get us here. So the fact that it has been so well received
means so, so much to me.
WT: What went into creating ‘Pizza Hut Taco Bell’ in terms of influences,
and how did you come about working with Force of Will?
J: Well, as you may have noticed, we like doing ridiculous
covers... To be honest, I don’t even know how they actually happen and get
recorded, but somehow they do. It usually starts as an inside joke we do for
one show or another, and then it all just goes too far haha. But it’s not like
we're making fun of the music... more like the joke is that it’s us doing the
music, but were sincere about it (if that makes any sense), not like
"hur hur we're nerdy white people rapping". Oh I don't know, I just
really like how they turn out. For some reason I can let myself get really
creative with them in a way that is hard to do with our own material. Anyway,
Force of Will is a nerdcore rapper from Salem, MA (yes the place with the
witches), and we did a show up there with him a while back that we really
enjoyed. His flow is really punny and clever and friendly. So having this track
laying around that we never thought we'd release, everything just came together
and it wound up being a perfect fit. His verse on this cracks me up every time!
I can't wait for people to hear it and go "what, again?”
WT: And finally, have you got any projects or live appearances you can give
us a sneak peek into?
L: Yes, I'll
mention a couple, we are doing an all Star Trek themed performance in Philly in
February, and we are writing a bunch of new material for the occasion,
which basically involves re-watching the movies and series for
inspiration. Another show that I'm looking forward
to, in March, is taking place at the Peabody Essex Museum in
Salem, MA. We will be providing the music to go along with a futuristic
art exhibit called Artopia. Should be fun, it's not something we have
done before!
J: Oh and then
of course there is PAX East, which is a huge videogame convention which
is also happening in March. With Chris Mahoney and the Boston8Bit
crew, we are putting on 3 days of chip shows and after
parties with around 15 artists, and it's always an amazing time. Plus
we have some TOP SECRET upcoming music releases in the next couple of months
that we are extremely excited about! I can't give too much away, but one
of the projects fuses both our worlds and involves some quite celebrated
videogame soundtrack music :D