The second of our farewell releases comes in the form of a 4 track ep from chiptune's most underrated chipjazz composer, the best Ubik artist not currently on Ubik.
Yolanda sees Vince delve into new territories, bringing to his already diverse sound a tropical and latin flare. Whilst chiptune progjazz can be accused of somtimes sounding similar, Vince's application of different styles, from the samba breakdown of 'Novaton' to the beach-laden melodies of 'Viverra', leaves his music sounding distinct, varied, and fresh. With compositional skill well beyond his years, Yolanda is a burst of 4 incredibly well constructed tracks, each packing many divergent and complimentary ideas into a relatively short running time whilst never giving up emotional content in preference of compositional complexity.
It gives us great pleasure to be able to release something from this unique and rising talent before our closure, especially a release that is as intricate as it is emotionally delicate.
Grab the release here.
Tracklist:
01. Yolanda
02. Viverra
03. Novaton
04. Omiero
Showing posts with label Vince Kaichan. Show all posts
Showing posts with label Vince Kaichan. Show all posts
Monday, 11 August 2014
Monday, 9 September 2013
Preview| V/A - µCollective, Vol. 1
Following the dramatic closure of 8bitcollective, Sam Wray, 8bc’s then last hope, created a site to fill the hole the collective’s ruin
would leave. µCollective was the end result, launching in October of 2012. In a bid to expand,
µCollective is putting out their first compilation, a physical-only collection
of sixteen tracks to debut at SuperByte. Featuring hugely revered acts (cTrix, Paza,
nordloef), lesser known artists (Balloonbear, Skin Walker, <3an) and those
somewhere in between (Auxcide, Holy Konni, Decktonic), ‘Vol. 1’ hosts a hugely
varied selection of talent.
Getting the negative out of the way: the album’s
introduction is weak. Beginning with Byzanite’s inessential take on EDM, ‘Cakebomber’, most
listeners are going to quickly see through the thinly veiled lack of substance.
‘Cakebomber’ is followed by the underwhelming ‘Mysterio Guitar Sloth’ by Holy
Konni, a track that’s nice enough, but doesn’t even touch the quality of his recent output (though the guitar sampling is a nice touch). Elsewhere, Paza throws up
the compilation’s most disappointing moment. ‘Damn Lokki’ constantly builds to
absolutely nothing, all grating ‘melodies’ and tiresome percussion in a faux-gabber abomination.
Elsewhere though, the quality is incredibly high. PANDAstar‘s
‘Delirium’ features the album’s most euphoric melody, unforgettable and
beautifully sweet, whilst <3an’s ‘Mariana Trench’ seeps watery, lucid
delivery, a blend of slow-moving bass and deep ambient undercurrents. Kubbi
manages to meld progressive electro with pop melodies and danceable beats
on ‘Void Pt 2 (Renovation Mix), and Auxcide supplies those trademark,
epic space melodies, slathered over thick layers of gorgeous harmony.
The best tracks on ‘Vol. 1’ are those where the artists
outdo themselves. Decktonic’s ‘Dancing Is Permitted’ is a vigorous froth of
summer melodies and strong kicks that are irresistible. ‘Czar’,
Cheapshot’s contribution, is swagger at its most effective, conveying groove through
enormous beats, making it the most exciting Cheapshot track in some time.
nordloef’s outstanding ‘Mark II’, repeats this excitement, showing the veteran’s ability to remain as fresh and melodically robust as ever. The
album’s crowning glory, however, is the final track, Vince Kaichan’s
‘Sailboat’. Full of striking motifs, harmonies, and layers of delicate nuance,
‘Sailboat’ is a testament to Vince’s growing prowess. It not only sounds strong
beside the likes of cTrix and xyce, but it towers above them, sounding like an off-cut from Roboctopus' recent and fantastic 'Disco.txt'.
Minus problems with the track sequencing, some of the
thematic jumps are too violent to create a cohesive listening experience; µCollective’s
debut compilation is fantastic. Sam Wray’s curation deserves special praise,
his fusing of the old established and the new revolutionaries works perfectly,
and almost every track brims with quality. With all proceeds going to support µCollective
plus mastering by DJ Cutman and art by Love Through Cannibalism, this is one
package you owe yourself to get if you’re attending SuperByte this year.
PS: If you are attending Superbyte this year, come and say hi! I'll be on the dancefloor or at the bar wearing a bison t-shirt and a ponytail xo
Tracklist:
01. Byzanite- Cakebomber
02. Holy Konni- Mysterio Guitar Sloth
03. PANDAstar- Delirium
04. xyce- Arbre De Viw
05. Paza- Damn Lokki
06. <3an- Mariana Trench
07. Cheapshot- Czar
08. Decktonic- Dancing Is Permitted
09. Balloonbear- HAVOK
10. Skin Walker- Shanghai At Night
11. nordloef- Mark II
12. Auxcide- Threads
13. gwEm- High Gain
14. cTrix- Ion Cruising
15. Kubbi- Void Pt 2 (Renovation Mix)
16. Vince Kaichan- Sailboat
PS: If you are attending Superbyte this year, come and say hi! I'll be on the dancefloor or at the bar wearing a bison t-shirt and a ponytail xo
Tracklist:
01. Byzanite- Cakebomber
02. Holy Konni- Mysterio Guitar Sloth
03. PANDAstar- Delirium
04. xyce- Arbre De Viw
05. Paza- Damn Lokki
06. <3an- Mariana Trench
07. Cheapshot- Czar
08. Decktonic- Dancing Is Permitted
09. Balloonbear- HAVOK
10. Skin Walker- Shanghai At Night
11. nordloef- Mark II
12. Auxcide- Threads
13. gwEm- High Gain
14. cTrix- Ion Cruising
15. Kubbi- Void Pt 2 (Renovation Mix)
16. Vince Kaichan- Sailboat
Saturday, 4 May 2013
WeeklyTreats Q1 Catch-Up Zip [Jan-March]
Four months already! As promised, we finally bring you the first three months of WeeklyTreats in an easily digestible zip! But that's not all! We've also been scrapping up all manner of goodies from our first 13 WeeklyTreaters, and as such we're happy to present to you a boatload of bonuses!
What you get in the Q1 Catch-Up:
- Tracks 1 through 13 of WeeklyTreats
- All poster art for the first 13 WeeklyTreats
- All Bonus art from the first three monthly zips, including wallpapers and sticker art
- 4 brand new tracks to WeeklyTreats!:
--- 001 Kubbi- Up In My Jam
--- 002 DKSTR- wailinggoose
--- 003 Starpilot- Wonderflea
--- 004 Starpilot- Wide Awake [Demo]
- Bonus artwork from WeeklyTreater Starpilot
- Bonus artwork and assorted photography from WeeklyTreater Holy Konni
- Mikee Teevee's Modification Gallery
- Steve's Super Famicom DJ Chart 2013
- LGPT song and sample files for Cheapshot's track 'I Do'
- WeeklyTreats: The Game, an art NES rom by our very own Love Through Cannibalism!
What are you waiting for? Get it here!
What you get in the Q1 Catch-Up:
- Tracks 1 through 13 of WeeklyTreats
- All poster art for the first 13 WeeklyTreats
- All Bonus art from the first three monthly zips, including wallpapers and sticker art
- 4 brand new tracks to WeeklyTreats!:
--- 001 Kubbi- Up In My Jam
--- 002 DKSTR- wailinggoose
--- 003 Starpilot- Wonderflea
--- 004 Starpilot- Wide Awake [Demo]
- Bonus artwork from WeeklyTreater Starpilot
- Bonus artwork and assorted photography from WeeklyTreater Holy Konni
- Mikee Teevee's Modification Gallery
- Steve's Super Famicom DJ Chart 2013
- LGPT song and sample files for Cheapshot's track 'I Do'
- WeeklyTreats: The Game, an art NES rom by our very own Love Through Cannibalism!
What are you waiting for? Get it here!
Friday, 15 February 2013
WeeklyTreats #07| Vince Kaichan- Dog Days
Seventh Heaven. Or something else cliché. Week 7 and we're re-visiting the States again, introducing a track by the prolific Vince Kaichan. Track here and interview below!
Vince Kaichan: Ever since I was really young I've been involved in music in some way shape or form. I started taking instrument lessons at 6 years old, and coincidentally that's about when I started 'writing' music; I was shown an introduction to the wondrous world of computer music through a copy of Cakewalk Studio that my dad had bought, haha. I didn't write anything really worth presenting until about 6 months after I started writing chip though.
VK: The only solid influence I can pin down on Dog Days is the sing-a-long, hand-clapping-y breakdown from Bit Shifter's Reformat the Planet (which I ended up emulating pretty closely, for better or for worse). Other than that, everything basically fell from the sky into my lap. There's probably some other influences in there that I didn't even notice.
WT: To begin, could you please give us a
background about yourself, what you do and how you came to write chiptune?
Vince Kaichan: Ever since I was really young I've been involved in music in some way shape or form. I started taking instrument lessons at 6 years old, and coincidentally that's about when I started 'writing' music; I was shown an introduction to the wondrous world of computer music through a copy of Cakewalk Studio that my dad had bought, haha. I didn't write anything really worth presenting until about 6 months after I started writing chip though.
Unfortunately, I don't remember exactly how I came
to get into the chip community, and every time I tell the story it's bound to
change somewhat. All I remember was that it involved Crystal Castles (LOL),
Anamanaguchi, and strangely enough little-scale, back when he actually did
Gameboy tracks; after a while I wound up stumbling on to 8bc. I finally bought
a bleepbloop cart from Nonelectronics and a DMG from eBay around
October/November 2010, and the rest is history, pretty much.
WT: What went into creating ‘Dog Days’ in terms
of influence and production?
VK: The only solid influence I can pin down on Dog Days is the sing-a-long, hand-clapping-y breakdown from Bit Shifter's Reformat the Planet (which I ended up emulating pretty closely, for better or for worse). Other than that, everything basically fell from the sky into my lap. There's probably some other influences in there that I didn't even notice.
Fleshing out the idea into a full song didn't take
very long, since the idea was very clear in my head and because LSDJ's workflow
is so fast. All in all, it was pretty easy to write this compared to some of
the other tracks I've done.
Actually, this song was also "seeded" by an experimental
track that Parallelis posted on SoundCloud called "Melt the Bird".
The melody in the chorus entered my head almost right after I had listened to
that for the first time, and then I got the idea for the breakdown, and then
everything fell in place after that.
WT: What has been your favourite release to
write thus far?
VK: Hmm, that's a tough question. I'd probably say
it's a toss-up between On Thin Air and this upcoming album I'll hopefully be
releasing sometime soon.
On Thin Air was basically a whole experiment in trying
something completely different, and I really like the way it turned out. It was
a bit hard at times, but hard as in it was a fun challenge, not a frustration,
and I think it really opened me up to doing more than just Gameboy music.
As for the upcoming release, I really liked writing
it because it covered the period of time where my LSDJ skills just seemed to
ceaselessly grow exponentially, and it was just amazing being able to see
myself improving so much with each new track I finished. The release as a whole
is definitely on a higher level than any of my other Gameboy releases to date.
(I just hope that I haven't reached another plateau yet, haha)
WT: What are the biggest influences to your
music?
VK: The biggest influence on my music is probably
Nonfinite, and especially his classic song Bluesight. That song alone is
probably the single largest factor to influence the main style of chiptune I
write today, not to mention all the tips and tricks I learned from studying the
save file that came with my bleepbloop cartridge. Simply put, I wouldn't be
where I am right now if it weren't for Nonfinite's music.
WT: You used to work under the alias VCMG, what was the motive for change?
VK: An unfortunate coincidence was the motive. Around
December 2011 I suddenly started getting lots of hits to my Bandcamp site and
views on my SoundCloud account, and it wasn't until someone messaged me on
Soundcloud that I found out what was happening.
Turns out, the two founders of Depeche Mode were
starting a new project as a reunion thing, and they came up with their name by
putting their initials together, which unfortunately turned out to be VCMG. I
was totally stunned that something like this would happen, and I did try to get
in contact with them about this, but the lack of a clear channel for
communication to them (I ended up trying to email Vince Clarke's manager) and
the fact that they're mega-famous and I'm obscure meant that there was really
very little I could do to avoid being completely trampled underfoot by them, so
I quickly tried to come up with a new name and stuck with that.
Whenever I'm asked about this, I always refer to
Mikeeteevee's write-ups over on NoiChan.org (http://www.noisechannel.org/4811), since he does a much better
job of explaining the whole situation than I could ever do.
WT: What influences do you get from outside of
chiptune?
VK: Outside chiptune, I'm not very sure what my
influences are. Artists I listen to on an almost-daily basis can have almost no
effect on my music, and songs I listen to once or twice can have a big effect.
I also draw from quite a lot of sources, sometimes from places I don't even
consciously realize, so making even a partial list is pretty difficult for me.
WT: What are your aspirations for the future of
your music?
VK: In the far future I hope to become a professional
soundtrack composer for games, movies, or other media. As for the more
immediate future, I'm hoping to do some more non-chiptune or chip & something.
Oh, and to try and get some more indie game soundtrack jobs.


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